Skip to main navigation
Skip to search
Skip to main content
Edge Hill University Home
Help & FAQ
Home
Profiles
Research units
Research output
Projects
Student theses
Activities
Prizes
Impacts
Datasets
Search by expertise, name or affiliation
Use of Augmented Reality to Enhance the Student Experience.
D. Wooff
Secondary, Further Education & Training
Research output
:
Contribution to conference
›
Poster
43
Downloads (Pure)
Overview
Fingerprint
Research output
(1)
Fingerprint
Dive into the research topics of 'Use of Augmented Reality to Enhance the Student Experience.'. Together they form a unique fingerprint.
Sort by
Weight
Alphabetically
Keyphrases
Student Experience
100%
Augmented Reality
100%
Undergraduate Degree
33%
Student Learning Experience
33%
Aurasma
33%
Augmented Reality Technology
33%
Event Sequences
33%
Virtual Environment
33%
Degree Course
33%
Free Charge
33%
Computer Science
Augmented Reality
100%
Support Student
33%
Learning Experiences
33%
Virtual Environments
33%
Augmented Reality Technology
33%
Undergraduate Degree
33%
Engineering
Augmented Reality
100%
Virtual Reality
25%