The use of Analog and Digital Games for Autism Interventions

GRAY ATHERTON*, LIAM CROSS

*Corresponding author for this work

Research output: Contribution to journalArticle (journal)peer-review

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Abstract

Many interventions that target improvements in social communication and other cognitive, learning and physical issues, have been developed to help autistic people. Gamification offers an alternative approach to fostering and assessing desired behaviours and cognitions in a more naturalistic and emergent setting. In this limited scoping review aimed at eductaors, practioners and parents of those with autsims, we detail studies that have tested game-based approaches to improving the lives of autistic children, adolescents and adults, focusing on how research into gamification and autism can both progress and be pragmatically implemented . We offer parents and professionals and academics resources to incorporate game-based psycho-educational programs into their current practice.
Original languageEnglish
Article number669734
Pages (from-to)669734
JournalFrontiers in Psychology
Volume12
Early online date9 Aug 2021
DOIs
Publication statusE-pub ahead of print - 9 Aug 2021

Keywords

  • autism
  • games
  • intervention
  • emotional intelligence
  • gamification

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