Abstract
Social identity theory (SIT) has been widely applied to many contexts as a way of understanding group identity and the associated impacts. However, less research has explored the relevance of SIT to digital gaming. This paper outlines recent studies which have sought to establish a number of psychosocial outcomes associated with gaming identity across a number of gaming domains. Large-scale cross-sectional survey research in this area with varying gamer groups has generally found that positive identity to gaming groups is associated with positive aspects of well-being, such as lower loneliness and enhanced self-esteem and general well-being. Taken together, gamer identity appears to be a positive factor, which can go some way to support players on a psychological level.
Original language | English |
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Title of host publication | Design, User Experience and Usability |
Subtitle of host publication | Design Philosophy and Theory |
Editors | A Marcus, W Wang |
Publisher | Springer |
Pages | 460-465 |
Number of pages | 6 |
ISBN (Print) | 978-3030235697 |
Publication status | E-pub ahead of print - 2 Sept 2019 |
Event | HCI International 2019: 21st International Conference on Human-Computer Interaction - Walt Disney World Swan and Dolphin Resort, Orlando, United States Duration: 26 Jul 2019 → 31 Jul 2019 http://2019.hci.international/index.html |
Conference
Conference | HCI International 2019 |
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Country/Territory | United States |
City | Orlando |
Period | 26/07/19 → 31/07/19 |
Internet address |
Keywords
- social identity theory
- gamer identity
- self esteem
- loneliness