The practical application of LEGO® MINDSTORMS® robotics kits: does it enhance undergraduate computing students' engagement in learning the Java programming language?

Ethan Tsang, Collette Gavan, Mark Anderson

Research output: Contribution to conferencePaper

3 Citations (Scopus)

Abstract

This research investigates the extent to which the practical application of robotics affects undergraduate computing students' engagement in learning the Java programming language. Current literature suggests that the practical application of objects enables students to engage and understand concepts within engineering, robotics and computing disciplines easier than purely theoretical teaching methods. This research measures student engagement based on affective, behavioural, cognitive and performance engagement factors. Questionnaires, interviews and observations were exercised in order to explore the reasons that student engagement is affected. The findings suggest that the LEGO® MINDSTORMS® robotics are positively engaging students to learn the Java programming language at an undergraduate level. Negative aspects, of limitations and non-participation, may be explained through external factors including the structure of the module and peer and social pressure.
Original languageEnglish
Pages121-126
DOIs
Publication statusPublished - 15 Oct 2014
EventSIGITE Annual Conference on Information Technology Education - Atlanta, United States
Duration: 15 Oct 201418 Oct 2014

Conference

ConferenceSIGITE Annual Conference on Information Technology Education
CountryUnited States
CityAtlanta
Period15/10/1418/10/14

    Fingerprint

Cite this

Tsang, E., Gavan, C., & Anderson, M. (2014). The practical application of LEGO® MINDSTORMS® robotics kits: does it enhance undergraduate computing students' engagement in learning the Java programming language?. 121-126. Paper presented at SIGITE Annual Conference on Information Technology Education, Atlanta, United States. https://doi.org/10.1145/2656450.2656454