Abstract
Several approaches attempt to reproduce
the appearance of a scotopic low-light
night scene on a photopic display (“dayfor-
night”) by introducing color
desaturation, loss of acuity and the
Purkinje shift towards blue colors. We
argue that faithful stereo reproduction of
night scenes on photopic stereo displays
requires manipulation of not only color but
also binocular disparity. To this end, we
performed a psychophysics experiment to
devise a model of disparity at scotopic
luminance levels. Using this model, we can
match binocular disparity of a scotopic
stereo content displayed on a photopic
monitor to the disparity that would be
perceived if the scene was actually
scotopic. The model allows for real-time
computation of common stereo content as
found in interactive applications such as
simulators or computer games.
Original language | English |
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Pages (from-to) | 1-17 |
Journal | ACM Transactions on Applied Perception |
Volume | 11 |
Issue number | 3 |
Early online date | 31 Oct 2014 |
DOIs | |
Publication status | E-pub ahead of print - 31 Oct 2014 |
Keywords
- night vision
- scotopic vision
- stereoscopic3D