Speech timing cues reveal deceptive speech in social deduction board games

Ziyun Zhang, Carolyn McGettigan, Michel Belyk*, Giuseppe Sartori (Editor)

*Corresponding author for this work

Research output: Contribution to journalArticle (journal)peer-review

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Abstract

The faculty of language allows humans to state falsehoods in their choice of words. However, while what is said might easily uphold a lie, how it is said may reveal deception. Hence, some features of the voice that are difficult for liars to control may keep speech mostly, if not always, honest. Previous research has identified that speech timing and voice pitch cues can predict the truthfulness of speech, but this evidence has come primarily from laboratory experiments, which sacrifice ecological validity for experimental control. We obtained ecologically valid recordings of deceptive speech while observing natural utterances from players of a popular social deduction board game, in which players are assigned roles that either induce honest or dishonest interactions. When speakers chose to lie, they were prone to longer and more frequent pauses in their speech. This finding is in line with theoretical predictions that lying is more cognitively demanding. However, lying was not reliably associated with vocal pitch. This contradicts predictions that increased physiological arousal from lying might increase muscular tension in the larynx, but is consistent with human specialisations that grant Homo sapiens sapiens an unusual degree of control over the voice relative to other primates. The present study demonstrates the utility of social deduction board games as a means of making naturalistic observations of human behaviour from semi-structured social interactions.
Original languageEnglish
Pages (from-to)e0263852
JournalPLoS One
Volume17
Issue number2
Early online date11 Feb 2022
DOIs
Publication statusE-pub ahead of print - 11 Feb 2022

Keywords

  • Research Article
  • Social sciences
  • Biology and life sciences
  • Physical sciences
  • Engineering and technology

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