Abstract
The chapter focuses on the Tony Hawk's Pro Skater series of video games, its use of popular music, and how this transmediality between game culture and music culture shapes the series' "projection of authenticity." It critiques the vogue for viewing the music of video games through the lens of cinema—the ways in which popular music is used in the series have a markedly different genesis, that of music videos and television and other media depicting the culture of skateboarding. The transmediality of popular music and the series' games finds purchase in the skateboarding community through the creation of audio-visual relationships that are anything but cinematic.
Original language | English |
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Title of host publication | Oxford Handbook of Video Game Music and Sound |
Editors | William Gibbons, Mark Grimshaw-Aagaard |
Publisher | Oxford Univesity Press |
Chapter | 29 |
Pages | 576-592 |
ISBN (Print) | 9780197556160, 0197556167 |
DOIs | |
Publication status | Published - 20 Jun 2024 |
Keywords
- Tony Hawk's Pro Skater
- authenticity
- transmediality
- popular music
- skateboarding culture
Research Groups
- Emergent Media & Entertainment Research Group