Abstract
A justification for the inclusion of graphic comic art in post-14 art education
following the development of graphic novels in Europe, Japan and the USA. in
recent years. The case is based on the visual dynamics of the medium and the
potential for a critical realism which can be exploited in students’ studio practice
and research. Particular attention is given to the Holocaust novel Maus and selected
Japanese ‘Manga’ comics which have made an impact in the west, such as Barefoot
Gen and Adolf. The article analyses the various innovative visual forms that these
graphic novels utilise and considers their effectiveness as a vehicle for practice and
research in the institutional art curriculum.
Original language | English |
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Pages (from-to) | 69-76 |
Journal | International Journal of Art & Design Education |
Volume | 18 |
Issue number | 1 |
Publication status | Published - 1999 |