Moving Horizons: Space as Material Within 3-D CGI Animation

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    This research considers the remit of ‘space’ within the production and presentation of 3-D CGI animation and explores the potential of space to function as material within this mode. Through a practical and theoretical study, this research project outlines the proposal that within the context of 3-D CGI animation the property of ‘space’ can be regarded as unique, deemed as an essential quality and defined as material. The research refers directly to work developed by Structural/Materialist filmmakers and artists working in the 1960s and 1970s whose investigation into process and materiality acts as a method and potential framework for exploring approaches and processes within 3-D CGI animation. Central to this investigation is Heidegger’s recognition of space and the work draws upon Heidegger’s 1969 essay Art and Space (Translated C. H. Seibert), A, Mitchell’s book Heidegger Among the Sculptors (2010) and Heidegger’s Being and Time (1926). The research explores the themes of ‘Heideggerian Space’ through its application to animation practice and presentation and seeks to interrogate, through practical animation practice, Heidegger’s notions of defining borders, clearing away and emptiness as a means to determine space in relation to 3-D CGI. The work explores associated ideas of making room, borders and edges, locality and infinity as well as introducing an interplay between place and space using 3-D CGI animation and asks the following questions: 1. How might the conceptualization and presentation of space be deemed as fundamental to the remit of three-dimensional computer generated animation? 2. Through practical application and analysis, how might space be qualified as material within the context of three-dimensional computer generated animation? The uniqueness and originality of this project lies within its aspiration to define space as material within 3-D CGI animation. In previous related research the idea of ‘space’ has been acknowledged as a mechanism for constructing and presenting abstract and illusionistic representations (for example Manovich or Cubitt) without assuming a central position or being considered as a material in its own right. This research argues that space provides tangible and distinct values that are essential to our understanding of and working with 3-D CGI.
    Original languageEnglish
    Publication statusE-pub ahead of print - 30 Nov 2014
    Event18th Avanca 2014 Film Festival: International Meeting of Cinema, TV, Video and Multimedia - Avanca, Portugal
    Duration: 18 Jul 201427 Jul 2014


    Conference18th Avanca 2014 Film Festival: International Meeting of Cinema, TV, Video and Multimedia


    • 3-D CGI
    • Animation
    • Material
    • Space
    • Experimental film

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