TY - JOUR
T1 - In-Person and Remote Workshops for People With Neurocognitive Disorders: Recommendations From a Delphi Panel
AU - Manera, Valeria
AU - Agüera-Ortiz, Luis
AU - Askenazy, Florence
AU - Dubois, Bruno
AU - Corveleyn, Xavier
AU - Cross, Liam
AU - Febvre-Richards, Emma
AU - Fabre, Roxane
AU - Fernandez, Nathalie
AU - Foulon, Pierre
AU - Gros, Auriane
AU - Gueyraud, Cedric
AU - Lebourhis, Mikael
AU - Malléa, Patrick
AU - Martinez, Léa
AU - Pancrazi, Marie-Pierre
AU - Payne, Magali
AU - Robert, Vincent
AU - Tamagno, Laurent
AU - Thümmler, Susanne
AU - Robert, Philippe
PY - 2022/1/21
Y1 - 2022/1/21
N2 - Workshops using arts and board games are forms of non-pharmacological intervention widely employed in seniors with neurocognitive disorders. However, clear guidelines on how to conduct these workshops are missing. The objective of the Art and Game project (AGAP) was to draft recommendations on the structure and content of workshops for elderly people with neurocognitive disorders and healthy seniors, with a particular focus on remote/hybrid workshops, in which at least a part of the participants is connected remotely. Recommendations were gathered using a Delphi methodology. The expert panel (N = 18) included experts in the health, art and/or board games domains. They answered questions via two rounds of web-surveys, and then discussed the results in a plenary meeting. Some of the questions were also shared with the general public (N = 101). Both the experts and the general public suggested that organizing workshops in a hybrid format (some face-to-face sessions, some virtual session) is feasible and interesting for people with neurocognitive disorders. We reported guidelines on the overall structure of workshops, practical tips on how to organize remote workshops, and a SWOT analysis of the use of remote/hybrid workshops. The guidelines may be employed by clinicians to decide, based on their needs and constraints, what interventions and what kind of workshop format to employ, as well as by researcher to standardize procedures to assess the effectiveness of non-pharmacological treatments for people with neurocognitive disorders.
AB - Workshops using arts and board games are forms of non-pharmacological intervention widely employed in seniors with neurocognitive disorders. However, clear guidelines on how to conduct these workshops are missing. The objective of the Art and Game project (AGAP) was to draft recommendations on the structure and content of workshops for elderly people with neurocognitive disorders and healthy seniors, with a particular focus on remote/hybrid workshops, in which at least a part of the participants is connected remotely. Recommendations were gathered using a Delphi methodology. The expert panel (N = 18) included experts in the health, art and/or board games domains. They answered questions via two rounds of web-surveys, and then discussed the results in a plenary meeting. Some of the questions were also shared with the general public (N = 101). Both the experts and the general public suggested that organizing workshops in a hybrid format (some face-to-face sessions, some virtual session) is feasible and interesting for people with neurocognitive disorders. We reported guidelines on the overall structure of workshops, practical tips on how to organize remote workshops, and a SWOT analysis of the use of remote/hybrid workshops. The guidelines may be employed by clinicians to decide, based on their needs and constraints, what interventions and what kind of workshop format to employ, as well as by researcher to standardize procedures to assess the effectiveness of non-pharmacological treatments for people with neurocognitive disorders.
KW - Aging Neuroscience
KW - remote/hybrid workshop
KW - neurocognitive disorders
KW - recommendations (guidelines)
KW - arts
KW - board game
KW - workshop
U2 - 10.3389/fnagi.2021.747804
DO - 10.3389/fnagi.2021.747804
M3 - Article (journal)
SN - 1663-4365
VL - 13
JO - Frontiers in Aging Neuroscience
JF - Frontiers in Aging Neuroscience
M1 - 747804
ER -