@inbook{d1284fec72a84f478ca9ed32c68bbc9e,
title = "Gaming classifications and player demographics",
abstract = "This chapter outlines player demographics associated with digital games through the lens that gaming can comprise four key facets: function, content, platform and context. This is important because otherwise, if gaming is considered as a generic entity, this fails to account for specific nuances which makes it difficult to establish a valid account of player demographics. As such, this chapter provides an account of player demographics and how this may vary as a product of these different facets, as well as highlighting the issues and challenges associated with this endeavour. Further, a conceptual model is presented which underpins these issues, whereby these facets of gaming may be determined by gaming domains and play formats. ",
keywords = "cyberpsychology, online behavior, Internet, Internet psychology,, online interactions",
author = "LINDA KAYE",
year = "2019",
month = may,
day = "31",
language = "English",
isbn = "9780198812746",
series = "Oxford University Press",
pages = "609--623",
editor = "Alison Attrill-Smith and {Fullwood }, {Chris } and Melanie Keep and Daria Kuss",
booktitle = "Oxford Handbook of Cyberpsychology",
}