Football Manager as a persuasive game for social identity formation

Research output: Chapter in Book/Report/Conference proceedingChapter

6 Citations (Scopus)

Abstract

This case illustrates the way in which the football management simulation game Football Manager (Sports Interactive) enhances the processes through which players formulate their social identities, which extend beyond the boundaries of gameplay itself. The case discusses the findings of my interviews with Football Manager players which provides an in-depth examination of experiences associated with the game, both during gameplay and the way in which it functions within the wider social contexts of their lives. I discuss these findings in relation to social identity theory (Tajfel, 1978, 1979; Tajfel & Turner, 1979), through the way in which the game promotes players’ sense of in-group affiliation, as well as promoting positive shared experiences between players. In this way, the current case presents an interesting insight into the social functions of the game, and its role within the social narratives and identities of its players. From this, I conclude the utility of Football Manager as a persuasive game for the formulating players’ social identities, which may lead in further positive social impacts
Original languageEnglish
Title of host publicationCases on the Societal Effects of Persuasive Games
EditorsDana Ruggiero
PublisherIGI Global
Pages1-17
Number of pages345
ISBN (Print)9781466662063
DOIs
Publication statusPublished - 23 Jun 2015

Publication series

NameAdvances in Mulitmedia and Interactive Technologies (AMIT)

Fingerprint

identity formation
manager
social function
social effects
Sports
experience
narrative
examination
simulation
interview
management
Group

Cite this

Kaye, L. (2015). Football Manager as a persuasive game for social identity formation. In D. Ruggiero (Ed.), Cases on the Societal Effects of Persuasive Games (pp. 1-17). (Advances in Mulitmedia and Interactive Technologies (AMIT)). IGI Global. https://doi.org/10.4018/978-1-4666-6206-3.ch001
Kaye, Linda. / Football Manager as a persuasive game for social identity formation. Cases on the Societal Effects of Persuasive Games. editor / Dana Ruggiero. IGI Global, 2015. pp. 1-17 (Advances in Mulitmedia and Interactive Technologies (AMIT)).
@inbook{d0ab4d8248704fbb9cb7b725ef5825ed,
title = "Football Manager as a persuasive game for social identity formation",
abstract = "This case illustrates the way in which the football management simulation game Football Manager (Sports Interactive) enhances the processes through which players formulate their social identities, which extend beyond the boundaries of gameplay itself. The case discusses the findings of my interviews with Football Manager players which provides an in-depth examination of experiences associated with the game, both during gameplay and the way in which it functions within the wider social contexts of their lives. I discuss these findings in relation to social identity theory (Tajfel, 1978, 1979; Tajfel & Turner, 1979), through the way in which the game promotes players’ sense of in-group affiliation, as well as promoting positive shared experiences between players. In this way, the current case presents an interesting insight into the social functions of the game, and its role within the social narratives and identities of its players. From this, I conclude the utility of Football Manager as a persuasive game for the formulating players’ social identities, which may lead in further positive social impacts",
author = "Linda Kaye",
year = "2015",
month = "6",
day = "23",
doi = "10.4018/978-1-4666-6206-3.ch001",
language = "English",
isbn = "9781466662063",
series = "Advances in Mulitmedia and Interactive Technologies (AMIT)",
publisher = "IGI Global",
pages = "1--17",
editor = "Dana Ruggiero",
booktitle = "Cases on the Societal Effects of Persuasive Games",

}

Kaye, L 2015, Football Manager as a persuasive game for social identity formation. in D Ruggiero (ed.), Cases on the Societal Effects of Persuasive Games. Advances in Mulitmedia and Interactive Technologies (AMIT), IGI Global, pp. 1-17. https://doi.org/10.4018/978-1-4666-6206-3.ch001

Football Manager as a persuasive game for social identity formation. / Kaye, Linda.

Cases on the Societal Effects of Persuasive Games. ed. / Dana Ruggiero. IGI Global, 2015. p. 1-17 (Advances in Mulitmedia and Interactive Technologies (AMIT)).

Research output: Chapter in Book/Report/Conference proceedingChapter

TY - CHAP

T1 - Football Manager as a persuasive game for social identity formation

AU - Kaye, Linda

PY - 2015/6/23

Y1 - 2015/6/23

N2 - This case illustrates the way in which the football management simulation game Football Manager (Sports Interactive) enhances the processes through which players formulate their social identities, which extend beyond the boundaries of gameplay itself. The case discusses the findings of my interviews with Football Manager players which provides an in-depth examination of experiences associated with the game, both during gameplay and the way in which it functions within the wider social contexts of their lives. I discuss these findings in relation to social identity theory (Tajfel, 1978, 1979; Tajfel & Turner, 1979), through the way in which the game promotes players’ sense of in-group affiliation, as well as promoting positive shared experiences between players. In this way, the current case presents an interesting insight into the social functions of the game, and its role within the social narratives and identities of its players. From this, I conclude the utility of Football Manager as a persuasive game for the formulating players’ social identities, which may lead in further positive social impacts

AB - This case illustrates the way in which the football management simulation game Football Manager (Sports Interactive) enhances the processes through which players formulate their social identities, which extend beyond the boundaries of gameplay itself. The case discusses the findings of my interviews with Football Manager players which provides an in-depth examination of experiences associated with the game, both during gameplay and the way in which it functions within the wider social contexts of their lives. I discuss these findings in relation to social identity theory (Tajfel, 1978, 1979; Tajfel & Turner, 1979), through the way in which the game promotes players’ sense of in-group affiliation, as well as promoting positive shared experiences between players. In this way, the current case presents an interesting insight into the social functions of the game, and its role within the social narratives and identities of its players. From this, I conclude the utility of Football Manager as a persuasive game for the formulating players’ social identities, which may lead in further positive social impacts

U2 - 10.4018/978-1-4666-6206-3.ch001

DO - 10.4018/978-1-4666-6206-3.ch001

M3 - Chapter

SN - 9781466662063

T3 - Advances in Mulitmedia and Interactive Technologies (AMIT)

SP - 1

EP - 17

BT - Cases on the Societal Effects of Persuasive Games

A2 - Ruggiero, Dana

PB - IGI Global

ER -

Kaye L. Football Manager as a persuasive game for social identity formation. In Ruggiero D, editor, Cases on the Societal Effects of Persuasive Games. IGI Global. 2015. p. 1-17. (Advances in Mulitmedia and Interactive Technologies (AMIT)). https://doi.org/10.4018/978-1-4666-6206-3.ch001