Evaluating a Second Life PBL demonstrator project: what can we learn?

Chris Beaumont, Maggi Savin-Baden, Emily Conradi, Terry Poulton

Research output: Contribution to journalArticle

16 Citations (Scopus)

Abstract

This article reports the findings of a demonstrator project to evaluate how effectively Immersive Virtual Worlds (IVWs) could support Problem-based Learning. The project designed, created and evaluated eight scenarios within Second Life (SL) for undergraduate courses in health care management and paramedic training. Evaluation was primarily qualitative, using illuminative evaluation which provided multiple perspectives through interviews, focus groups and questionnaires with designers, facilitators, learning technologists and students. Results showed that SL provided a rich, engaging environment which enhanced authenticity of the scenarios, though there were issues of access and usability. The article concludes by drawing together the lessons learned which will inform educators who seek to design and develop learning scenarios in this medium.
Original languageEnglish
JournalInteractive Learning Environments
DOIs
Publication statusPublished - 2012

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Health care
Students
scenario
learning
evaluation
authenticity
educator
health care
questionnaire
interview
management
Problem-Based Learning
Group
student

Cite this

Beaumont, Chris ; Savin-Baden, Maggi ; Conradi, Emily ; Poulton, Terry. / Evaluating a Second Life PBL demonstrator project: what can we learn?. In: Interactive Learning Environments. 2012.
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Evaluating a Second Life PBL demonstrator project: what can we learn? / Beaumont, Chris; Savin-Baden, Maggi; Conradi, Emily; Poulton, Terry.

In: Interactive Learning Environments, 2012.

Research output: Contribution to journalArticle

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