Dune: Adventures in the Imperium - Agents of Dune: Act III - Desert Planet

PETER WRIGHT, Andrew Peregrine (Editor)

Research output: Other contributionpeer-review

Abstract

Agents of Dune is a tabletop roleplaying game campaign - a series of narratively and ludically interconnected scenarios - for Modiphius Entertainment Ltd.'s 'Dune: Adventures in the Imperium'. The game is an adaptation of Frank Herbert's award-winning science fiction novel, 'Dune' (1965). It is divided into three acts. The first is authored by Rachel Cruz; the second by Mari Tokuda and the third by Peter Wright. Andrew Peregrin was Editor and Creative Lead.

The campaign posits an alternate timeline from the novel, immersing players in the contested transition of Arrakis, the desert planet known as Dune, from House Harkonnen to House Nagara, the player-characters' family. Act III - Desert Planet - charts the player-characters' arrival on Arrakis and their graduate assumption of control. As an example of practice as research, Act III extends Wright's scholarly investigations of the processes and practices governing tabletop roleplaying adaptations creatively. Through Distillation, Nomenclatural Qualification, Statistical Quantification, Ludic Systematisation, Accentual Emphasis and Narrative Reconfiguring, Act III substantiates the accuracy of Wright's taxonomy of TRPG adaptation processes.
Original languageEnglish
TypeA creative adaptation of Frank Herbert's 'Dune' (1965) for Modiphius Entertainment Ltd.'s 'Dune: Adventures in the Imperium' tabletop roleplaying game.
Media of outputTabletop Roleplaying Game Campaign Set
PublisherModiphius Entertainment
Number of pages42
Place of PublicationLondon
Edition1st
ISBN (Print)9781912743599
ISBN (Electronic)500-5-23344-23-9
Publication statusPublished - 3 Oct 2022

Keywords

  • Adaptation
  • Roleplaying Game
  • Dune
  • Frank Herbert
  • Campaign

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