Do you see groups? The impact of crowd density and viewpoint on the perception of groups

Fangkai Yang*, Adam Qureshi, Jack Shabo, Christopher Peters

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding (ISBN)peer-review

8 Citations (Scopus)

Abstract

Agent-based crowd simulation in virtual environments is of great utility in a variety of domains, from the entertainment industry to serious applications including mobile robots and swarms. Many studies of crowd behavior simulations do not consider the fact that people tend to congregate in smaller social gatherings, such as friends, or families, rather than walking alone. Based on a real-time crowd simulator which has been implemented as a unilateral incompressible fluid and augmented with group behaviors, a perceptual study was conducted to determine the impact of groups on the perception of the crowds at various densities from different camera views. If it is not possible to see groups under certain circumstances, then it may not be necessary to simulate them, to reduce the amount of calculations, an important issue in real-time simulations. This study provides researchers with a proper reference to design better algorithms to simulate realistic behaviors.

Original languageEnglish
Title of host publicationProceedings of the 18th International Conference on Intelligent Virtual Agents, IVA 2018
PublisherAssociation for Computing Machinery, Inc
Pages313-318
Number of pages6
ISBN (Electronic)9781450360135
DOIs
Publication statusPublished - 5 Nov 2018
Event18th ACM International Conference on Intelligent Virtual Agents, IVA 2018 - Sydney, Australia
Duration: 5 Nov 20188 Nov 2018

Publication series

NameProceedings of the 18th International Conference on Intelligent Virtual Agents, IVA 2018

Conference

Conference18th ACM International Conference on Intelligent Virtual Agents, IVA 2018
Country/TerritoryAustralia
CitySydney
Period5/11/188/11/18

Keywords

  • Agent-based crowd simulation
  • Human-computer interaction
  • Perception
  • Virtual agents

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