TY - GEN
T1 - Do you see groups? The impact of crowd density and viewpoint on the perception of groups
AU - Yang, Fangkai
AU - Qureshi, Adam
AU - Shabo, Jack
AU - Peters, Christopher
N1 - Publisher Copyright:
© 2018 Association for Computing Machinery.
PY - 2018/11/5
Y1 - 2018/11/5
N2 - Agent-based crowd simulation in virtual environments is of great utility in a variety of domains, from the entertainment industry to serious applications including mobile robots and swarms. Many studies of crowd behavior simulations do not consider the fact that people tend to congregate in smaller social gatherings, such as friends, or families, rather than walking alone. Based on a real-time crowd simulator which has been implemented as a unilateral incompressible fluid and augmented with group behaviors, a perceptual study was conducted to determine the impact of groups on the perception of the crowds at various densities from different camera views. If it is not possible to see groups under certain circumstances, then it may not be necessary to simulate them, to reduce the amount of calculations, an important issue in real-time simulations. This study provides researchers with a proper reference to design better algorithms to simulate realistic behaviors.
AB - Agent-based crowd simulation in virtual environments is of great utility in a variety of domains, from the entertainment industry to serious applications including mobile robots and swarms. Many studies of crowd behavior simulations do not consider the fact that people tend to congregate in smaller social gatherings, such as friends, or families, rather than walking alone. Based on a real-time crowd simulator which has been implemented as a unilateral incompressible fluid and augmented with group behaviors, a perceptual study was conducted to determine the impact of groups on the perception of the crowds at various densities from different camera views. If it is not possible to see groups under certain circumstances, then it may not be necessary to simulate them, to reduce the amount of calculations, an important issue in real-time simulations. This study provides researchers with a proper reference to design better algorithms to simulate realistic behaviors.
KW - Agent-based crowd simulation
KW - Human-computer interaction
KW - Perception
KW - Virtual agents
UR - http://www.scopus.com/inward/record.url?scp=85058449580&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85058449580&partnerID=8YFLogxK
U2 - 10.1145/3267851.3267877
DO - 10.1145/3267851.3267877
M3 - Conference proceeding (ISBN)
AN - SCOPUS:85058449580
T3 - Proceedings of the 18th International Conference on Intelligent Virtual Agents, IVA 2018
SP - 313
EP - 318
BT - Proceedings of the 18th International Conference on Intelligent Virtual Agents, IVA 2018
PB - Association for Computing Machinery, Inc
T2 - 18th ACM International Conference on Intelligent Virtual Agents, IVA 2018
Y2 - 5 November 2018 through 8 November 2018
ER -