Designing a small-sided game to elicit attacking tactical behaviour in professional rugby union forwards

Marco Zanin*, Adelchi Azzalini, Jayamini Ranaweera, Kevin Till, Joshua Darrall-Jones, Gregory Roe

*Corresponding author for this work

Research output: Contribution to journalArticle (journal)peer-review

2 Citations (Scopus)
1 Downloads (Pure)

Abstract

This study aimed to investigate the consistency of attacking tactical and technical behaviour, and physical characteristics, over multiple bouts, and variability across days, of a specific rugby union forwards small-sided game (SSG). Data was collected from 21 professional rugby union forwards during four training sessions. The SSG, consisting of five bouts of work (150-s) interspersed by passive recovery (75-s), aimed to elicit specific attacking tactical behaviour. Tactical behaviour (i.e., regularity of attacking shape [entropy]), and technical (e.g., passes) and physical (e.g., total distance) characteristics were quantified. Results showed that technical characteristics remained consistent, whereas the regularity of width of the attacking shape and two physical characteristics (i.e., total distance, training impulse) varied across bouts. However, these effects had limited practical significance. Technical characteristics were consistent across days, but minimal variability was observed for tactical behaviour and physical characteristics, as shown by their small random effects with 95% profile likelihood confidence intervals (PLCI) including zero (e.g., SD[95%PLCI] = 0.03[0.00, 0.06]). Consequently, consistency of stimulus over bouts and days is achievable for the majority of the variables investigated, thus supporting the use of SSG to elicit consistent attacking behaviour, but also technical and physical characteristics in rugby union forwards.

Original languageEnglish
Pages (from-to)2304-2314
Number of pages11
JournalJournal of Sports Sciences
Volume40
Issue number20
Early online date12 Dec 2022
DOIs
Publication statusPublished - 12 Dec 2022

Keywords

  • Coaching
  • small-sided game
  • tactics
  • training design

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