TY - GEN
T1 - Depth from HDR: Depth Induction or Increased Realism?
AU - Vangorp, Peter
AU - Mantiuk, Rafal. K
AU - Bazyluk, Bartosz
AU - Myszkowski, Karol
AU - Mantiuk, Radoslaw
AU - Watt, Simon. J
AU - Seidel, Hans-Peter
N1 - Proceedings of the ACM Symposium on Applied Perception
PY - 2014
Y1 - 2014
N2 - Many people who first see a high dynamic range (HDR) display get the impression that it is a 3D display, even though it does not produce any binocular depth cues. Possible explanations of this effect include contrast-based depth induction and the increased realism due to the high brightness and contrast that makes an HDR display “like looking through a window”. In this paper we test both of these hypotheses by comparing the HDR depth illusion to real binocular depth cues using a carefully calibrated HDR stereoscope. We confirm that contrast-based depth induction exists, but it is a vanishingly weak depth cue compared to binocular depth cues. We also demonstrate that for some observers, the increased contrast of HDR displays indeed increases the realism. However, it is highly observer-dependent whether reduced, physically correct, or exaggerated contrast is perceived as most realistic, even in the presence of the real-world reference scene. Similarly, observers differ in whether reduced, physically correct, or exaggerated stereo 3D is perceived as more realistic. To accommodate the binocular depth perception and realism concept of most observers, display technologies must offer both HDR contrast and stereo personalization.
AB - Many people who first see a high dynamic range (HDR) display get the impression that it is a 3D display, even though it does not produce any binocular depth cues. Possible explanations of this effect include contrast-based depth induction and the increased realism due to the high brightness and contrast that makes an HDR display “like looking through a window”. In this paper we test both of these hypotheses by comparing the HDR depth illusion to real binocular depth cues using a carefully calibrated HDR stereoscope. We confirm that contrast-based depth induction exists, but it is a vanishingly weak depth cue compared to binocular depth cues. We also demonstrate that for some observers, the increased contrast of HDR displays indeed increases the realism. However, it is highly observer-dependent whether reduced, physically correct, or exaggerated contrast is perceived as most realistic, even in the presence of the real-world reference scene. Similarly, observers differ in whether reduced, physically correct, or exaggerated stereo 3D is perceived as more realistic. To accommodate the binocular depth perception and realism concept of most observers, display technologies must offer both HDR contrast and stereo personalization.
UR - http://resources.mpi-inf.mpg.de/StereoHDR/
U2 - 10.1145/2628257.2628258
DO - 10.1145/2628257.2628258
M3 - Conference proceeding (ISBN)
SN - 978-1-4503-3009-1
T3 - Proceedings of the ACM Symposium on Applied Perception, SAP 2014
SP - 71
EP - 78
BT - Proceedings of the ACM Symposium on Applied Perception, SAP 2014
T2 - Association for Computing Machinery (ACM) Symposium on Applied Perception (SAP)
Y2 - 8 August 2014 through 9 August 2014
ER -