Abstract
Social behavior cannot be considered without the culture in which it is expressed. The following is a concise state of the art review of intelligent virtual agents displaying culturally appropriate behavior in games and serious games. In particular, it focuses on agents displaying personality and emotion, and their ability to engage in social interactions with others. The relationship between the characters’ external representation and the cultural believability is highlighted; and the internal and visual aspects of the current state of the art agents are discussed. A schematic view of the literature and the elements required for embodied culturally appropriate agents is presented, offering opportunities for future re-search.
Original language | English |
---|---|
Title of host publication | Not Known |
Publication status | E-pub ahead of print - 14 Nov 2015 |
Event | AAAI Artificial Intelligence and Interactive Digital Entertainment Conference - University of California, Santa Cruz, United States Duration: 14 Nov 2015 → 18 Nov 2015 |
Workshop
Workshop | AAAI Artificial Intelligence and Interactive Digital Entertainment Conference |
---|---|
Country/Territory | United States |
City | Santa Cruz |
Period | 14/11/15 → 18/11/15 |