Abstract
BACKGROUND: Head-on-head impacts are a risk factor for concussion, which is a concern for sports. Computer vision frameworks may provide an automated process to identify head-on-head impacts, although this has not been applied or evaluated in rugby.
METHODS: This study developed and evaluated a novel computer vision framework to automatically classify head-on-head and non-head-on-head impacts. Tackle events from professional rugby league matches were coded as either head-on-head or non-head-on-head impacts. These included non-televised standard-definition and televised high-definition video clips to train (n=341) and test (n=670) the framework. A computer vision framework consisting of two deep learning networks, an object detection algorithm and three-dimensional Convolutional Neural Networks, was employed and compared with the analyst-coded criterion. Sensitivity, specificity and positive predictive value were reported.
RESULTS: The overall performance evaluation of the framework to classify head-on-head impacts against manual coding had a sensitivity, specificity and positive predictive value (95% CIs) of 68% (58% to 78%), 84% (78% to 88%) and 0.61 (0.54 to 0.69) in standard-definition clips, and 65% (55% to 75%), 84% (79% to 89%) and 0.61 (0.53 to 0.68) in high-definition clips.
CONCLUSION: The study introduces a novel computer vision framework for head-on-head impact detection. Governing bodies may also use the framework in real time, or for retrospective analysis of historical videos, to establish head-on-head rates and evaluate prevention strategies. Future work should explore the application of the framework to other head-contact mechanisms and also the utility in real time to identify potential events for clinical assessment.
| Original language | English |
|---|---|
| Journal | Injury Prevention |
| Early online date | 19 Jan 2025 |
| DOIs | |
| Publication status | E-pub ahead of print - 19 Jan 2025 |
Keywords
- Concussion
- Recreation / Sports
- Sports / Leisure Facility
- Traumatic Brain Injury
- Neural Networks, Computer
- Humans
- Deep Learning
- Brain Concussion/prevention & control
- Football/injuries
- Algorithms
- Sensitivity and Specificity
- Video Recording
- Athletic Injuries/diagnosis
Research Groups
- Sport & Exercise Performance, Enhancement & (P)rehabilitation
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