Abstract
‘Beasts of Barsoom’ is the first ludic adaptation of the fauna populating Edgar Rice Burroughs’ Martian world of Barsoom. It creatively distils, develops and gamifies each of Burroughs’ creatures by making practical use of Wright's theoretical approach to tabletop roleplaying game adaptation. As a consequence, it deploys the processes of distillation, statistical quantification, ludic systematisation and diegetic elaboration.
The chapter distils and re-presents Burroughs’ storyworld material formally and tonally as an ethologically-inflected non-fiction bestiary. Here, distillation and diegetic elaboration interact, to preserve the source texts’ pulp sensibilities and add greater credibility to Burroughs’ fantastic and sometimes anomalous creations. Ludic systematisation ensures such creatures are interactively deployable in the gameworld and their statistical quantification is balanced to ensure coherence with the game system.
In dividing each entry into Attributes, Talents, Physical Description, Behaviour and Species Range, the chapter cultivates a sense of scientific rigor that deepens the authenticity of each imagined creature. Many of the entries contain original, innovations to Burroughs concepts, authorized by the Edgar Rice Burroughs estate, which strengthen the creatures’ credibility in the gameworld.
Each entry is accompanied by a plot seed and the chapter concludes with a species generation system for producing further beasts consistent with Burroughs’ creations.
The chapter distils and re-presents Burroughs’ storyworld material formally and tonally as an ethologically-inflected non-fiction bestiary. Here, distillation and diegetic elaboration interact, to preserve the source texts’ pulp sensibilities and add greater credibility to Burroughs’ fantastic and sometimes anomalous creations. Ludic systematisation ensures such creatures are interactively deployable in the gameworld and their statistical quantification is balanced to ensure coherence with the game system.
In dividing each entry into Attributes, Talents, Physical Description, Behaviour and Species Range, the chapter cultivates a sense of scientific rigor that deepens the authenticity of each imagined creature. Many of the entries contain original, innovations to Burroughs concepts, authorized by the Edgar Rice Burroughs estate, which strengthen the creatures’ credibility in the gameworld.
Each entry is accompanied by a plot seed and the chapter concludes with a species generation system for producing further beasts consistent with Burroughs’ creations.
Original language | English |
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Title of host publication | Edgar Rice Burroughs' John Carter of Mars |
Subtitle of host publication | Adventures in the Dying World of Barsoom Core Rulebook |
Editors | Jack Norris, Benn Graybeaton |
Place of Publication | London |
Publisher | Modiphius Entertainment |
Chapter | 13 |
Pages | 158-184 |
Number of pages | 25 |
ISBN (Print) | 9781912743117 |
Publication status | Published - 1 Mar 2019 |
Keywords
- Edgar Rice Burroughs
- John Carter
- Barsoom
- Roleplaying Game
- Martian
- Mars
- Adaptation
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PETER WRIGHT
- English & Creative Arts - SL in Speculative Fictions
- Graduate School - Res Dev Fellow & Res Degree Ac Coord
Person: Academic