Projects per year
This paper uses the findings from a literature review and series of expert interviews to develop a richer and Purchasing and Supply Management (PSM) context-specific perspective of the different key techniques, tools and principles that can be used to develop gamified learning to enhance the skills required by PSM professionals in dealing with current and future challenges, such as the transformation to Industry 4.0. It also provides further details of the different stages of implementing gamified learning, which can enhance the success of any such provision.
|Publication status||Published - 1 Apr 2021|
|Event||IPSERA Online Conference 2021: Purchasing Innovation and Crisis Management - |
Duration: 29 Mar 2021 → 1 Apr 2021
|Conference||IPSERA Online Conference 2021|
|Period||29/03/21 → 1/04/21|
- gamified learning
- Industry 4.0
FingerprintDive into the research topics of 'A framework for implementing gamification in Purchasing and Supply Management education'. Together they form a unique fingerprint.
- 1 Finished
PERSIST: Purchasing Education Research Syndicate: Industry 4.0 Skills Transfer
KELLY, S. & VANGORP, P.
1/09/19 → 31/08/22