TY - JOUR
T1 - A Contextual Account of the Psychosocial Impacts of Social Identity in a Sample of Digital Gamers
AU - Kaye, Linda
AU - Carlisle, Charlotte-Rose
AU - Griffiths, Liam RW
PY - 2019/7/1
Y1 - 2019/7/1
N2 - Drawing on social identity theory (SIT), the current research explored the psychosocial impacts of digital gaming, through two studies. In Study 1, Football Manager players (N= 349) completed an online questionnaire measuring their social identity, quality of friendships, self-esteem, and psychological well-being. Study 2 utilised the equivalent methodology but in relation to FIFA players (N = 95), in which social identity was framed by their affiliation as online versus offline players. Study 1 found that social identity was positively related to well-being. Study 2 found differential effects of social identity as a result of the context of play. Specifically, positive associations were found for players who played in offline contexts in respect of support and depth of relationships. Overall, positive associations were found between social identity and self-esteem. This research highlights the application of SIT through a more nuanced contextual lens, to more fully understand its psychosocial impacts.
AB - Drawing on social identity theory (SIT), the current research explored the psychosocial impacts of digital gaming, through two studies. In Study 1, Football Manager players (N= 349) completed an online questionnaire measuring their social identity, quality of friendships, self-esteem, and psychological well-being. Study 2 utilised the equivalent methodology but in relation to FIFA players (N = 95), in which social identity was framed by their affiliation as online versus offline players. Study 1 found that social identity was positively related to well-being. Study 2 found differential effects of social identity as a result of the context of play. Specifically, positive associations were found for players who played in offline contexts in respect of support and depth of relationships. Overall, positive associations were found between social identity and self-esteem. This research highlights the application of SIT through a more nuanced contextual lens, to more fully understand its psychosocial impacts.
KW - Social identity
KW - digital gaming
KW - well-being
KW - context
KW - friendships
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U2 - 10.1037/ppm0000173
DO - 10.1037/ppm0000173
M3 - Article (journal)
SN - 2160-4142
VL - 8
SP - 259
EP - 268
JO - Psychology of Popular Media Culture
JF - Psychology of Popular Media Culture
IS - 3
M1 - 8
ER -