The aim of this project is to identify the Purchasing and Supply Management (PSM) skills that are likely to prevail in the modern network economy and those that are newly added to the profile of a European purchaser to develop an Industry4.0 PSM Skills framework; to develop a module-based course for higher education to teach these skills; and to develop new gamification and playful interaction-oriented didactical elements for the purpose of a student-centred teaching approach, including a gamified massive open online course (MOOC).