Arts and Humanities
1950s
19%
Amazon
15%
Archivists
30%
art installation
30%
Artificial Intelligence
15%
Audiovisual
30%
Aural
15%
Borrowing
30%
Canada
15%
Case Study
12%
Cello
30%
Clock
15%
Criticism
15%
Cultural appropriation
35%
Depiction
16%
Digital Aesthetics
30%
Digital Media
30%
Film music
30%
Film sound
30%
Genre
22%
Hip Hop
15%
Hip-Hop Culture
30%
Hirshhorn Museum
30%
Interactive
30%
Kingdom
15%
Ludomusicology
30%
Music technology
30%
Music videos
30%
opponents
15%
Personhood
30%
Piano
30%
Playlist
15%
Politics of representation
35%
Press Release
30%
Racial
30%
rock band
10%
Scholars
41%
Sculpture Garden
30%
Smithsonian
30%
Sonic Art
30%
Sound
53%
sound art
30%
Sound Design
38%
Sound Studies
30%
Spatial
30%
Speaker
30%
Video Game Music
61%
Video Games
100%
Virtual
30%
Web 2.0 Technologies
30%
Keyphrases
Algorithmic Accountability
15%
Algorithmic Bias
30%
Audio
30%
Audio Feedback
10%
Cello
30%
Comfortability
10%
Computational Procedures
15%
Computer Devices
15%
Computer Science
15%
Concern for Information Privacy
10%
Cultural Appropriation
30%
Device Use
15%
Digital Aesthetics
30%
Digital Media
30%
Digital Media Technology
10%
Disability
15%
Dynamic Role
10%
Emerging Media
61%
Emotional Communication
20%
Erotic Films
10%
Experiences with Technology
10%
Film music
30%
Film Sound
30%
Gendered Expectations
7%
Home Appliances
10%
Immersive Audio
10%
Interactive Media
30%
Interface Preserving
30%
Internet Search Engine
15%
Ludomusicology
30%
Many-to-many
10%
Musical Sound
30%
Personal Computer
10%
Piano
30%
Politics of Representation
30%
Public Morality
10%
Racist
30%
Radio
61%
Result-oriented
15%
Sexual Orientation
15%
Siri
30%
Smart Devices
15%
Sonic Art
30%
Sound Art Installation
30%
Sound Design
41%
Sound Studies
30%
Training Data
15%
Unintentional Bias
15%
Video Games
10%
Well-defined
15%