Personal profile
Biography
My research is primarily in the application of machine and deep learning models to music generation and performance in video games. Primarily my PhD research uses language models to create and perform music in real-time to investigate the impacts of real-time musical adaption to players sense of repetition.
I additionally output research in HCI and MIR (looking at interaction between AI and creative professionals).
Expertise related to UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
Education/Academic qualification
Computer Science, PhD, Expressive Countermelody Generation for Reduced Repetition in Roleplaying Games, University of York
30 Sept 2020 → …
Award Date: 1 May 2025
Music, MSc, Sound and Music for Interactive Games, Leeds Beckett University
1 Sept 2015 → 1 Jul 2016
Award Date: 15 Jun 2016
Music, BA, Creative Music Production, Manchester Metropolitan University
1 Sept 2012 → 1 May 2015
Award Date: 5 Jun 2015
Other positions
Graduate Teaching Assistant, University of York
1 Jan 2022 → 1 May 2023
Keywords
- M Music
- QA75 Electronic computers. Computer science
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