Keyphrases
Stigmatized
100%
Gamer Identity
100%
Gender Identity
100%
Engagement with Science
50%
Online Language
50%
Reuse Intention
50%
Digital Video Games
50%
Open Science
50%
Gender Differences
50%
Learning in Higher Education
50%
Engineering Students
50%
Plastic Food Packaging
50%
Mathematics Students
50%
Imposter Syndrome
50%
Spatial Ability
50%
Independent Learning
50%
Higher Education Teaching
50%
Gaming Communities
50%
Autonomous Learning
50%
Science Students
50%
Stereotype Threat
50%
PhD Studies
50%
Postgraduate Research
50%
Intention Behavior
50%
University of Sheffield
50%
Qualitative Research Methods
50%
Female Participation
50%
Postgraduate Certificate
50%
Health Journeys
18%
Quest for Identity
9%
Psychology
Gender Identity
100%
Mental Health
100%
Gaming
100%
Spatial Ability
50%
Gender Difference
50%
Open Science
50%
Qualitative Research Method
50%
Mental Imagery
28%
Misdiagnosis
28%
Mental Illness
14%
Mixed Methods
14%
Posttraumatic Stress Disorder
14%
Eating Disorder
14%
Qualitative Method
14%
Empathy
14%
Social Sciences
Science, Technology, Engineering and Mathematics
100%
Gender Identity
66%
Open Science
33%
Video Games
33%
Qualitative Research Method
33%
Gender Difference
33%