Keyphrases
Young People
75%
Higher Education
68%
Peer Mentoring
62%
Italy
49%
Life Skills
48%
Holocaust
43%
Sassari
41%
Ecuador
41%
Student Community
41%
Active Learning
40%
Auschwitz
36%
Cyberbullying
36%
Cyberstalking
34%
Community Building
34%
Offending
29%
Relational Skills
27%
Social-relational
27%
Restorative Practices
27%
Learning Model
27%
Teaching-learning
27%
Holistic Method
27%
Co-offending
27%
Teaching Model
27%
Student Dropout
27%
Cyberbullying Victimization
27%
University Students
27%
Justice Service
27%
Youth Justice
27%
Mentee
22%
Student Outcomes
20%
Conflict Transformation
20%
Conflict Communities
20%
Criminal Groups
20%
Well-being
20%
Peace
20%
Learning Experience
20%
Undergraduate Students
18%
Self-awareness
17%
First-year Students
16%
Mentoring Scheme
16%
Concentration Camps
16%
Organized Crime
16%
Student Development
16%
Gang Crime
16%
Restorative Approach
16%
Academic Context
14%
Open Educational Practices
13%
Dark Chocolate
13%
Italian Higher Education System
13%
Personal Resources
13%
Social Sciences
Italy
100%
Italian
89%
Wellbeing
70%
Ecuador
55%
Cyberstalking
55%
Cyberbullying
55%
Justice
55%
Life Skills
51%
Personnel
35%
First-Year Student
34%
Student Learning
33%
Best Practice
33%
Holocaust
30%
Systematic Review
30%
University Drop-Out
27%
Peer Education
27%
Teacher Role
27%
Learning Process
27%
Student Performance
27%
University Students
27%
Qualitative Research
25%
Educational Practice
24%
Police
22%
Case Study
20%
Culture of Peace
20%
Learning Experience
20%
UK
20%
Professional Development
17%
Research Project
17%
Concentration Camps
15%
Semi-Structured Interview
15%
Communities
13%
Institutional Environment
13%
Electronic Learning
13%
Student Experience
13%
Professional Occupations
13%
Occupational Career
13%
Environmental Factor
13%
Environmental Indicator
13%
Gambling
13%
Social Participation
13%
Meta-Analysis
13%
Content Analysis
13%
Qualitative Content Analysis
13%
Educational Organization
13%
Dropout Rate
13%
Future Expectation
13%
Secondary Schools
13%
Educational Management
13%
Sociology
13%
Psychology
Semistructured Interview
75%
Cyberstalking
68%
Cyberbullying
68%
Adolescents
68%
Thematic Analysis
66%
Case Study
41%
Narrative
41%
Practitioners
41%
Qualitative Research
41%
Intervention Program
34%
Qualitative Study
32%
Community-Based Program
32%
Systematic Review
30%
Gambling
27%
Focus Group
27%
Mixed Methods
27%
Policy Implication
27%
Attitude and Beliefs
27%
Self-Perception
27%
Lived Experience
27%
Traumatic Event
20%
Prevention Program
20%
Cognitive Skill
18%
Self Awareness
18%
Main Result
17%
Risky Behavior
16%
Mobile Device
13%
Cybercrime
13%
Toddlers
13%
Interpersonal Relationship
13%
Principal Component Analysis
13%
Job Satisfaction
13%
Cortisol
13%
Mood
13%
Meta-Analysis
13%
Salivary Cortisol
13%
Personal Development
13%
Emotional Development
13%
Health Promotion
13%
Cognitive Development
13%
Delinquent Behavior
13%
Positive Youth Development
13%
Reflexive Thematic Analysis
13%
Social Development
13%
Cybervictimization
10%
Positive Affect
8%
Negative Affect
8%
Social Interaction
6%
Analysis of Variance
6%
Decision-Making Process
6%