Medicine & Life Sciences
Sports
100%
Esthetics
52%
Drama
34%
Psychology Rejection
31%
Intention
31%
Art
25%
Meta-Analysis
24%
Mental Health
22%
Short-Term Memory
20%
Genetic Enhancement
20%
Systematic Reviews
18%
Lung Neoplasms
17%
Mentalization
15%
Learning
14%
Dyslexia
14%
Tobacco Smoke Pollution
13%
Health Literacy
13%
Family Practice
13%
Bronchiectasis
13%
Family Planning Services
12%
Technology Transfer
12%
Polyphenols
12%
Mentoring
12%
Genetic Variation
10%
Social Support
10%
Tobacco
10%
Lenses
10%
Alcohol Drinking
10%
Nanoparticles
9%
Overweight
9%
Psychology Recognition
9%
Cognition
9%
Transfection
9%
Executive Function
9%
Cognitive Dysfunction
9%
Athletes
9%
Schizophrenia
8%
Quality of Life
8%
Child
8%
Aptitude
7%
Theory of Mind
7%
Lipids
7%
Clinical Trials
7%
Delivery of Health Care
6%
Safety
6%
Publication Bias
6%
Pain
6%
Messenger RNA
6%
Hallucinations
6%
DNA
6%
Lighting
6%
Benchmarking
5%
Task Performance and Analysis
5%
Thinking
5%
Randomized Controlled Trials
5%
Engineering & Materials Science
Disasters
46%
Scheduling
30%
Energy utilization
23%
Monitoring
21%
Land use
21%
Convolutional neural networks
19%
Internet
19%
Cloud computing
19%
Artificial intelligence
19%
Messenger RNA
15%
Lipids
14%
Superpixels
14%
Environmental technology
14%
Reinforcement learning
13%
Smart meters
13%
Neural networks
13%
Birds
12%
Trees (mathematics)
12%
Image recognition
12%
Structural dynamics
12%
Electronic mail
12%
Smart city
11%
Structural properties
11%
Global system for mobile communications
11%
Random forests
11%
DNA
11%
Routing algorithms
11%
Virtual machine
11%
Mobile ad hoc networks
11%
Nanoparticles
10%
Internet of things
10%
Ad hoc networks
10%
Deep neural networks
10%
Communication
10%
Network protocols
9%
Repair
8%
Textures
8%
Lighting
8%
Industry
8%
Scanning
8%
Carbon
8%
Topology
8%
Planning
6%
Routing protocols
6%
Intelligent buildings
6%
Sensors
6%
Scaffolds
6%
Surveying
6%
Grid computing
6%
Redundancy
6%
Ubiquitous computing
5%
Decision making
5%
Remote sensing
5%
World Wide Web
5%
Metadata
5%
Computational efficiency
5%
Near field communication
5%
Throughput
5%
Wireless sensor networks
5%
Web services
5%
Arts & Humanities
Sports
60%
Enhancement
54%
Aesthetics
39%
Purist
30%
Pandora
30%
Moral Judgment
30%
Transhumanism
29%
Performance
21%
Logic
20%
Olympics
20%
Human Nature
19%
Partisanship
17%
Athletes
17%
Defeasibility
16%
Drama
14%
Perspective Taking
14%
Partisan
14%
Dehumanization
14%
Scientism
13%
Intrinsic Value
13%
Avatar
13%
Ludwig Wittgenstein
9%
Gene
9%
Conception
9%
Rejection
9%
Spectatorship
8%
Confusion
7%
Particularist
7%
Spectator
6%
Working through
6%
Language Games
6%
Decision Making
6%
Moral Principles
6%
Aesthetic Appreciation
5%
Figurative Sense
5%
Cognates
5%
Mentalizing
5%